![]() You really need an NVIDIA 20-series GeForce RTX GPU to get the most out of it. By adding a comprehensive real-time ray-tracing implementation that includes reflections, global illumination, shadows, and basically anything and everything relating to rays of light - 1997’s Quake II is once again one of the most visually impressive games you can play. While the music is still sadly missing out of the digital box (naturally I fixed this before replaying too much), the resolution and control options are a better match not only for 2020 but also for how I remember the game looking at the time. “Quake II RTX by NVIDIA is like the definitive version of id Software’s classic." The first few levels are free to sample too, for those looking to simply relive their FPS glory days in-between bouts of staring outside muttering something about the neighbour’s rowdy kids. Or, you can download the Quake II RTX version by NVIDIA on Steam - which in a way acts like the definitive version of id Software’s classic. You can use a common community patch to address all of that. ![]() Horseshit! Thankfully, there are ways to solve this, but the bigger problem is a lack of modern resolution options and a bizarre array of default controls that haven’t aged well. Then along comes the Steam or GOG version, depending on your preferred flavour. And that’s coming from someone who played a lot of Quake II across campaign and multiplayer. For me, this is a game whose teeth-rattling Sonic Mayhem soundtrack got more playtime than the game itself. Digital platforms offer an awesome way to relive old classics. ![]()
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